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RELIABILITY -  Transition from silo to synergy

RELIABILITY - 
from silo to synergy

  • Reduce operating cost

  • Increase value creation

  • Minimise risk

Many specialist teams work in silos but this often leads to missed opportunities and sub optimisation. The RELIABILITY simulation introduces synergistic thinking to get the most from your IT resources.

The game starts off with a number of teams, each operating in a silo. Each team covers the operational activities needed of them. There are few or no available resources, and the current way of working is the best that they can achieve.

By co-ordinating efforts between teams, the limited resources are leveraged to improve the automation and reliability of their systems, and free up some of their resources, to create business value.

The simulation is played over a 6-month game period, after which time the total amount of business value generated is established.

This is a fully co-operative game and can therefore be played with one person or many, though 4 or 5 would be perfect.

The play encourages tactical, holistic, thinking. The participants need to determine the quickest route to business value. All the answers are there to see as long as you are looking.

At the beginning you will be generating negative business value, which needs to be turned around over the course of the game.

Key ITSM skills in DELIVER!

Request automation

High volume request handling can be a drain on resources and, as such, the need for automation is highlighted and forms a central element to the game.

Event handling automation

As with request automation above, the game highlights the need to automate event processing in order that resources can be freed up.

Perform root cause analysis

Repeating occurrences of the same incident is indicative of an underlying issue with the systems. Performing root cause analysis to identify and then fix the cause, prevents the incident reoccuring.

Software asset management

Whilst not giving the details of how software asset management is performed, the game covers the fact that it must be done, and introduces the concept of an effective license position. It also highlight the fact that there is often opportunities for optimisation in the license footprint and the choice of license model. Finally, attention is drawn to the risk that an audit may bring.

Performing a root cause analysis to prevent reoccurrence of incidents in the ITSM board game RELIABILITY

Two teams perform a root cause analysis to prevent a recurring incident

Hand reaching towards a futuristic representation of a holographic interface showing soft skills

Key soft skills covered in RELIABILITY

RELIABILITY is a  fully cooperative game, which means that players need to engage with each other during the game.

Whenever new learning is involved, some within the group will understand quicker than others. The choice to help each other to understand so that collectively the group is better equipped, ticks many of the soft skills areas. The game is a collective journey of understanding and discovery.

Analytical thinking

There are many alternatives available during the game but choosing the best one requires tactical reasoning

Leadership

It is often the case that multiple avenues for progression are available, and it is here that leadership plays a role. Players must agree on a common cause of action that benefits both their own team and the whole group

Communication

Closely associated with the analytical thinking aspect and an enabler of success is the ability to communicate. This necessarily includes the ability to listen

ITIL practices featured in DELIVER!

Request management

Requests are received through your service desk and must be addressed as they arrive. You have the option to develop automated request handling to reduce the load on your resources.

IT asset management

As you resolve incidents you can take extra time to create a knowledge article to document a known error.

This will help future incident resolution go smoother and also can pave the way for future problem management.

Monitoring & Event management

Generated events are informational, warning or exception. The game focuses on automating recurring events. This is often referred to as self-healing.

Incident management

Some incidents received from the user community may be repetitious. These are referred to problem management for action to remove the cause of the incident and hence reduce the resource requirement.

Problem management

Recurring incidents are referred to problem management to identify the root cause. Once known, this can be simply registered as a known error or, as is the case with this game, lead to the cause being removed altogether.

ITIL word cloud
RELIABILITY box 3D with shadow

Get a copy of RELIABILITY or play online

Print to order

Running a game session

The game is available to purchase online. It is printed to order so may take a few weeks to arrive.

The games are produced in the US.

Minimal use of plastics

The environment is important to us so, as much as possible, we minimise the amount of plastic used in our games. RELIABILITY has no plastic components other than storage bags.

RELIABILITY is an easy-to-play board game for up to 8 players. It is recommended to allow 90 minutes for the game itself and a further hour for post-game reflections and discussions. This can be extended if time permits.

RELIABILITY game contents

RELIABILITY online

The online version faithfully reproduces the physical game for 1-8 players. Zero setup time. Sessions can be saved and resumed later if needed.

RELIABILITY online version at Tabletopia
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