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Decision-Making Simulations and Experiential Learning for IT Teams

Simulation-Based Learning for Complex IT Decision-Making

Futuristic conceptualised human head with depiction of gaining insight, understanding

Mission

Game-changing insight creates facilitated simulations and experiential learning experiences that help IT teams explore real-world service scenarios, trade-offs, and consequences.
These experiences support shared understanding, team alignment, and a deeper, more practical view of IT service management in context.

Approach

The simulations challenge participants to think strategically and holistically about real-world service situations. They highlight how decisions influence value creation, cost control, and reliability over time, rather than in isolation.

This shared experience provides a practical communication bridge between service management specialists and the broader organisation.

Decisions shape outcomes — simulations reveal their impact

Design principles behind our simulations

Every aspect of the simulation is designed to support realistic exploration of service decisions and their consequences.

Abstract representation of IT service management (ITSM) with interlocking gears representing various aspects of corporate IT

IT service management as the operational context

IT service management provides the theme and context for our simulations. Familiar service scenarios — from incident handling to continuous improvement — are used to create a realistic environment where participants can explore decisions and their consequences.

This grounding in real-world conditions helps teams relate the experience directly to their own services.

Consistent visual and physical design

Visual elements and physical components reinforce the operational context of the simulations. Consistency across experiences helps participants recognise recurring patterns and relationships, making it easier to understand how different scenarios connect as part of a broader system.

This consistency supports transfer of insight from one situation to another, rather than treating each simulation as an isolated exercise.

Graphic representation of a server room with three server cabinets. This graphic is used in the board game DEPLOY! by Game-changing Insight
An ITIL wordcloud

Active elements as decision levers

The active elements represent the aspects participants must actively prioritise, balance, and manage as situations evolve. These include incidents, capacity, improvements, integrations, and resources — the same pressures faced in real operational environments.

By interacting directly with these elements, participants experience how decisions in one area influence others over time. Familiar terminology is used where helpful to reinforce realism, but the focus remains on decision-making and consequences rather than terminology itself.

Rules as behavioural constraints

The rules define what participants are allowed to do, and therefore shape how decisions are made under constraint. In doing so, they surface behavioural patterns that closely reflect organisational culture in practice — not just in theory.

Our default rule sets encourage behaviours such as:

  • value-aware, holistic decision-making

  • strategic consideration of longer-term effects

  • safe experimentation under constraint

  • incremental improvement

  • direct interaction and negotiation

Where appropriate, rule sets can be adjusted to explore how different constraints and incentives influence behaviour, allowing organisations to examine cultural assumptions rather than prescribe them.

Corporate culture represented as an iceberg with visible elements of corporate culture above the water line and invisible elements below
Success as the north point of a compass

Winning conditions as definitions of success

The winning conditions define what “success” means within the simulation and therefore shape the decisions participants make. By aligning these conditions with real operational priorities, the simulations reflect the same tensions organisations face between value, cost, reliability, and time.

Adjusting the winning conditions allows sessions to explore how different definitions of success influence behaviour, priorities, and outcomes — making implicit assumptions explicit.

The role of the participants

The most important element of any simulation is the participants themselves. As they navigate shared constraints and competing priorities, behaviours such as communication, negotiation, planning, collaboration, and adaptation naturally emerge — not as learning objectives, but as necessary responses to the situation.

The simulation makes these behaviours visible and discussable, allowing teams to reflect on how decisions are actually made under pressure.

Soft skills represented as a stack of building blocks with each block representing a different skill; Emotional inteligence, analtytical and critical thinking, decision making, collaboration, complex problem solving, persuasion, creativity, communication, and adaptability
Office strip 1.jpg

Key features in our simulations

Familiar operational scenarios

The simulations are grounded in operational scenarios that participants immediately recognise. This familiarity removes the need for explanation and allows attention to remain on decisions, trade-offs, and consequences rather than on understanding an unfamiliar context.

Physical and virtual formats

Both physical and virtual formats are supported, allowing the same simulation experience to be used across distributed teams while preserving the core decision dynamics.

Aligned with recognised service management frameworks

Recognised service management terminology is used where it supports realism and shared understanding. This provides a familiar language for participants without turning the simulation into an exercise in framework compliance.

High salience and lasting impact

By engaging participants cognitively, emotionally, and physically, the simulations create experiences that are difficult to ignore or dismiss. Decisions and their consequences are remembered not as abstract lessons, but as lived situations that inform future judgement.

Adjustable decision complexity

The simulations can be configured to vary the level of complexity, uncertainty, and time pressure participants face. This allows the same core experience to surface meaningful decision challenges for audiences with different levels of experience, without changing the underlying dynamics.

Intense discussion during a session of our of our Tactical ITSM game DELIVER!

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